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Mostrando postagens de dezembro, 2008

A Brief History of Mobile Games: 2002 - Wake up and smell the coffee, feature, A Brief History of Mobile Games, PocketGamer.biz

A Brief History of Mobile Games: 2002 - Wake up and smell the coffee, feature, A Brief History of Mobile Games, PocketGamer.biz : "Up to this point the mobile games industry had been nascent. Companies had raised cash, the basic technological building blocks were in place, and a handful of decent games had been released, but something was still missing..."

Criada memória do computador HAL 9000

Criada memória do computador HAL 9000 : "'É um novo marco no desenvolvimento de sistemas eletrônicos transparentes. Integrando as memórias TRRAM com outros componentes eletrônicos transparentes, nós poderemos criar sistemas eletrônicos incorporados virtualmente invisíveis,' diz o pesquisador Jung Won Seo."

Scaleform Corporation

Scaleform Corporation : "Scaleform GFx is a light-weight high-performance rich media user interface (UI) and vector graphics engine, designed specifically for Console and PC game developers. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the latest hardware graphics acceleration that cutting-edge game developers demand. Using Scaleform GFx, companies can change from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline!"

Gamasutra - Gamasutra's Best Of 2008: Top 5 PC Games

Gamasutra - Gamasutra's Best Of 2008: Top 5 PC Games : "1. Fallout 3 (Bethesda Game Studios) Bethesda's Fallout 3 not only outshone the studio's previous game, The Elder Scrolls IV: Oblivion, in just about every way, it accomplished the impressive task of satisfying most non-extremist-level fans of Black Isle's venerable Fallout series. Creating a vast world that is a convincing representation of a dismal, post-nuclear wasteland while also being consistently compelling is no mean feat, but here it is."

OpenVG 1.1 Specification Publicly Released - GameDev.Net Discussion Forums

OpenVG 1.1 Specification Publicly Released - GameDev.Net Discussion Forums : "The Khronos™ Group announced today that it has ratified and publicly released the OpenVG™ 1.1 specification, a new version of the royalty-free, open standard for low-level 2D vector graphics acceleration. OpenVG 1.1 adds a Glyph API for hardware accelerated text rendering, full acceleration support for Adobe® Flash® and Flash Lite 3 technologies and multi-sampled anti-aliasing. The new OpenVG specification is accompanied by an open source sample implementation and a full suite of conformance tests implemented by the Khronos Group. OpenVG has been developed by Khronos members including Adobe, AMD, ARM, Broadcom, Ericsson, Huone, Imagination Technologies, Monotype Imaging, NDS, Nokia, NVIDIA, Symbian, TAKUMI and Texas Instruments. The OpenVG API specification and more details about the sample implementation and conformance tests are available at http://www.khronos.org/openvg/ "

Videogames For Tough Times - Forbes.com

Videogames For Tough Times - Forbes.com : "Videogames For Tough Times Mary Jane Irwin, 12.12.08, 04:00 PM EST Fortune dwindling? 'Fable II' can rebuild your ego, if not your wealth. image In Pictures: Forbes.com's 15 Favorite Games Of 2008 The economy is awful. Companies are bankrupt. Stocks are tanking. Savings are dwindling. And employers are laying off in droves. Instead of hitting the bottle to soothe your jangled nerves, try playing a videogame. No, they're not the magic, recession-proof white stallion we've been led to believe, but games are excellent means of escapism. Sit down with one of 2008's best games for 10, 20 or 40 hours and you'll barely remember that your checking account balance isn't as high as it used to be.