Pular para o conteúdo principal

Emulador universal salva informação digital para futuras gerações

Emulador universal salva informação digital para futuras gerações: "Emulador universal

Pensando nisto, um grupo de pesquisadores europeus começou um projeto mais ambicioso: eles estão construindo um emulador universal, um programa capaz de reconhecer e rodar todos os tipos de arquivos de computador já gerados até hoje,

O emulador universal reconhecerá os dados antigos nos computadores atuais e poderá ser facilmente atualizável para rodar nas novas arquiteturas de informática que ainda serão desenvolvidas no futuro.

O projeto foi batizado de Keep, a palavra em inglês para manter. O termo é também um acrônimo para Keeping Emulation Environments Portable - mantendo os ambientes de emulação portáveis."

Comentários

Postagens mais visitadas deste blog

Videogames For Tough Times - Forbes.com

Videogames For Tough Times - Forbes.com : "Videogames For Tough Times Mary Jane Irwin, 12.12.08, 04:00 PM EST Fortune dwindling? 'Fable II' can rebuild your ego, if not your wealth. image In Pictures: Forbes.com's 15 Favorite Games Of 2008 The economy is awful. Companies are bankrupt. Stocks are tanking. Savings are dwindling. And employers are laying off in droves. Instead of hitting the bottle to soothe your jangled nerves, try playing a videogame. No, they're not the magic, recession-proof white stallion we've been led to believe, but games are excellent means of escapism. Sit down with one of 2008's best games for 10, 20 or 40 hours and you'll barely remember that your checking account balance isn't as high as it used to be.

Mobile gaming to hit $4.5bn in 2008, says analyst | Casual games news | CasualGaming.biz

Mobile gaming to hit $4.5bn in 2008, says analyst | Casual games news | CasualGaming.biz : "The mobile games market will be worth $4.5 billion in 2008, says analyst Gartner. The bullish projection suggests a 16.1 per cent increase from 2007 revenue of $3.9 billion. It certainly contradicts the generally perceived flatness of the sector. And with EA recently telling ME that the European market generated 100 million downloads last year (that's around $500 million at the very maximum), it looks very optimistic"

Gamasutra - GFH: The Real Life Lessons Of WoW 's Corrupted Blood

Gamasutra - GFH: The Real Life Lessons Of WoW 's Corrupted Blood : "At the Games For Health conference in Baltimore, epidemiologist Nina H. Fefferman, Ph.D of Tufts University and Rutgers University spoke on the difficulties in modeling disease origins and control, and how examining MMO populations could solve some of the problems inherent with more traditional models, joking that that she was going to 'use gamers as my 'guinea pigs.''"