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Game Innovation Database

Game Innovation Database um site que mantem um banco de referência sobre inovações em games fonte: http://www.gameinnovation.org/ via: http://www.rockpapershotgun.com/?p=836#more-836 The concept of a Game Innovation Database came about in 2004, as Jesse Schell observed the rapid disappearance of many games from collective memory. A professor at Carnegie Mellon University's Entertainment Technology Center, he was able to recruit students for an independent study and guide them, completing a system by which to classify innovations. As taxonomy model was put to use, it became apparent that this rigid framework would not mesh with fluidity of game design.