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Futuro da distribuição de games pertence à publicidade e não às vendas

Gamasutra - Future Publishing Sees Q1 Sales Down But Advertising Up : "Officials from UK based special-interest media group Future Publishing have revealed details of the company’s first financial quarter for the three months ended December 31st, 2007, during which revenues fell by 1.5 percent to £40.6 million ($80.7m)."

Rede de hotéis 'hilton garden In' usa games para treinar funcionários

Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily : "Called Ultimate Team Play, the 'serious game' will be a virtual simulator for situations in the hospitality business. Users will be given a grade based on the Satisfaction and Loyalty Tracking scores. Posted by David Radd on Monday, January 28, 2008"

Guinness lança versão "Gamer's edition 2008"

  Guinness World Records today announced that it is offering a "definitive guide to all gaming records, facts and figures." This new publication, titled Guinness World Records: Gamer's Edition 2008 , will be available in the U.S. on March 11. The records inside the book include Halo 3 as the "Highest Grossing Game In One Day" for $170 million in first day sales in the U.S. alone and "Fastest Completion Time For A Game Of Super Mario Bros. " at five minutes flat. Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily

Opera se torna palco para Games patrociandos por anúncios direcionados a plataformas móveis

  As we noted the past two years in our GameDaily BIZ Ad Watch: Year in Review columns, in-game advertising is a mushrooming market. Last year in particular, it became increasingly apparent that the casual gaming industry was benefiting from advertiser support, especially for web based games. At the same time, because of the overlap between the casual and mobile markets, games on mobile phones were also getting a boost [ Where you at? - Ed. ] from in and around-game ads. via: Video Game Features, PC Game Features

Light engine

Home of LIGHTSMARK - next generation lighting benchmark : "Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps)."

Melhores de 2007 - em Indiegames.com

Indiegames.com - showcasing the best in independent games. : "some of the more notable freeware and indie games of this and previous years - hence this special 'best-of' section. Check out the individual charts, and also make sure to read Indie Games: The Weblog for all the latest independent game news, interviews and features."

Mercado de games indie cresce 43% em 2007 na Austrália

Gamasutra - GfK: Australian Game Market Grows 43% In 2007 : "Independent market research group GfK has released statistics that show Australians spent AUS $1.3 billion ($1.15 billion) on video game hardware and software in 2007, marking a 43 percent increase over 2006 and setting a new record for the games industry in Australia." fonte: http://blogs.theage.com.au/screenplay/archives//008421.html via: http://www.gamasutra.com/php-bin/news_index.php?story=17090

Sem especialização mas com outras habilidades necessárias para fazer jogos

Without a Specialty: The ‘Other' Skills Needed to Make Games - GameCareerGuide.com : "Game and follow the game industry. Easy stuff. Everyone has their favorite review site (IGN, Gamespot, 1-UP) but don't forget digest sites like Kotaku.com or industry insider sites like Gamasutra.com and Next-Gen.biz. Be passionate, and be an expert."

Sequência para Bionic Commando

Bionic Commando : "The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan 'Rad' Spencer, voiced by Mike Patton, the former lead singer of Faith No More. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials in the original game, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death."

Sobre Level design X random generated levels

Ascii Dreams: The Death of the Level Designer: Procedural Content Generation in Games - Part One : "Procedural content generation is yet to set the game industry on fire. It has featured in one of the greatest games of all time, Diablo and it's successor, who directly trace their roots to roguelike games such as Angband."

Sucessos de 2007

Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily : "2007 was a magical year for the video game industry. The totals are in, and according to The NPD Group, as was expected the U.S. game industry posted sales of almost $18 billion ($17.94 billion to be exact) – please note that this does not include PC game revenues. This represented a 43 percent jump over 2006. 2007 was definitely fueled by the console war as console hardware sales soared 73 percent to $5.12 billion. Overall hardware sales rose 54 percent, while total video game software sales for the year climbed 34 percent to $8.64 billion. Even video game accessories saw a significant 52 percent increase to $2.26 billion."

Nasa investiga possibilidade de uso de MMOGs

Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily : "The BBC is reporting the U.S. space agency NASA is investigating the possibility of creating a massively multiplayer online game that would simulate engineering and science missions." site da BBC: http://news.bbc.co.uk/2/hi/technology/7195718.stm via: http://www.gamedaily.com/articles/news/nasa-investigating-mmo-game-development/19124/?biz=1

The Nintendo DS levels up, and phones make kids safer | The Japan Times Online

  The Nintendo DS levels up, and phones make kids safer | The Japan Times Online   Double vision: Nintendo 's two-screened DS is set to become even more of a must-have product thanks to the DSVision, which will allow users to watch videos and read e-books and manga on the portable console. Users simply download the media to their computer, transfer the content to a microSD card, and then load the card into a DS via a custom cartridge. The DSVision set includes a 512-megabyte microSD card, USB card-reader and the cartridge, with AM3 putting the sets on sale in January 2008 for ¥3,980. Downloadable media is set to follow in March in conjunction with e-book distributor Dai Nippon. Of course, sets such as the R4 have allowed DS users to run media and home-brew software for ages — not to mention illegally downloaded games. Whether the DSVision will somehow defy the pirates is yet to be seen.