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CGMAX - Computação Gráfica e Educação Tecnológica - Level Design

Conteúdo Programático :

Aula 1: Tecnologia dos Games Aberta aos Jogadores.

Aula 2 : Construindo fases com um Editor de Fases.

Aula 3 : Criação de terrenos e Skyboxes.

Aula 4 : Criando Volumes, Luz e Elementos Interativos.

Aula 5 : Texturização para Games.

Aula 6 : Criando objetos para games em primeira pessoa.

Aula 7 : Otimização de fases.

Aula 8 : Construção do projeto final de uma fase.

CGMAX - Computação Gráfica e Educação Tecnológica - Level Design

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