Pular para o conteúdo principal

Tutorial Series Summary and Game::AI++ — AiGameDev.com

Tutorial Series Summary and Game::AI++ — AiGameDev.com:

List of the tutorials this far:

1.Building AI for a Simulation Game from the Ground Up
2.The Backbone of AI Behaviors: Movement and Animation
3.On the Effectiveness of Random Decisions in Structured Behaviors
4.A Lazy Approach to Designing Consistent AI Behaviors
5.Beyond AI Pseudo-code and Towards Sensory Systems

The first items are more design oriented, while the more recent articles get into the coding aspect of things.

Comentários

Postagens mais visitadas deste blog

The amazing Soft Robotics Toolkit

Wow! For more information check on: http://softroboticstoolkit.com/

The way you walk tells me who you are

  Improvements in gait analysis mean your characteristic way of walking could soon be used to identify you – wherever you are. “Imagine a bank robber who has covered his face but can be identified by the way he walks out of the bank” Ref: https://www.newscientist.com/article/mg21528835.600-cameras-know-you-by-your-walk/ http://www.techtudo.com.br/noticias/noticia/2012/09/cameras-reconhecem-pessoas-pelo-modo-de-andar.html

Kotaku, the Gamer’s Guide

Kotaku, the Gamer’s Guide : "Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it's a shame that while information about games is truly global, the games themselves are not."