Pular para o conteúdo principal

Inteligência artificial em jogos orientados a estória

Sobre a possibilidade de novos usos de inteligência artificial em jogos orientados por estórias

#3
Emergent Behaviors within Stories
The Ecology of BioShock


Screenshot 3: Group dynamics form the story within BioShock.

Game developers are also becoming increasingly skilled at integrating forms of emergence within linear story-like progressions. For example, the ecosystem in BioShock is designed in such a way that you have to understand its functioning to use it to your advantage. The enemies in Halo 3 also exhibit forms of emergent group behaviors when you fight against heterogeneous groups (e.g. and take out the leader).

Prediction: Even in story-driven games, developers will increasingly use pockets of emergent behaviors to increase variety and replayability. This is a great way to bring a sandbox-like environment into a more traditional AAA form, getting the benefits of both.

Tip: Design groups of characters together, and build the AI so that it responds to the rest of the group and not only the environment. Traditional techniques like finite-state machines are perfectly acceptable to achieve this kind of emergence.


http://aigamedev.com/editorial/predictions-game-ai-2008

Comentários

Postagens mais visitadas deste blog

The way you walk tells me who you are

  Improvements in gait analysis mean your characteristic way of walking could soon be used to identify you – wherever you are. “Imagine a bank robber who has covered his face but can be identified by the way he walks out of the bank” Ref: https://www.newscientist.com/article/mg21528835.600-cameras-know-you-by-your-walk/ http://www.techtudo.com.br/noticias/noticia/2012/09/cameras-reconhecem-pessoas-pelo-modo-de-andar.html

Kotaku, the Gamer’s Guide

Kotaku, the Gamer’s Guide : "Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it's a shame that while information about games is truly global, the games themselves are not."

Character arc - Wikipedia, the free encyclopedia

Character arc - Wikipedia, the free encyclopedia : "Character arc From Wikipedia, the free encyclopedia Jump to: navigation, search A character arc is the status of the character as it unfolds throughout the story, the storyline or series of episodes. Characters begin the story with a certain viewpoint and, through events in the story, that viewpoint changes. Some examples include: * In Tootsie, Dustin Hoffman’s character begins as a misogynistic chauvinist but when he is forced to play the part of a woman, he also experiences a change in how he views women and becomes a different character by the end. * In Empire of the Sun, Jim begins as a carefree young boy. After the Japanese take over Shanghai and he is separated from his family, he is forced to suffer trauma because of the war. * In The Godfather, Michael Corleone at first does not want to have anything to do with his father’s crime business. When his father is attacked and barely survives, Michael realizes his l...